Aqua Thrills

Played 144 times.

100% (3939/3939)
Description

repare yourself for an adrenaline-fueled adventure as you plunge into a world of chaos and high-octane action. In this immersive game, you'll find yourself amidst a relentless battleground where every move you make could be your last. With an arsenal of deadly weapons and an unyielding determination, you'll navigate treacherous landscapes, outsmart cunning enemies, and overcome seemingly insurmountable challenges. The fate of this war-torn world hangs in the balance, and only the most skilled and courageous will emerge victorious.


Instructions

Instructions:
1. Gather up to 4 players.
2. Designate one player as the "Spymaster."
3. Divide the remaining players into two teams.
4. Give the Spymaster a list of 25 words.
5. The Spymaster takes turns giving one-word clues to their team.
6. The team guesses which words on their list match the clue.
7. If a team guesses a word correctly, they get a point and keep guessing.
8. If a team guesses a word incorrectly, the other team gets a point and the turn ends.
9. If a team guesses the "Assassin" word, they lose the game.
10. The first team to reach 25 points wins.
FAQs:
* Can Spymasters use gestures or actions to give clues? No, Spymasters can only use one-word clues.
* Can teams discuss the clues with each other? Yes, but only after the Spymaster has given the clue.
* What happens if a team guesses a word that is not on their list? Nothing happens, the turn simply ends.
* Can Spymasters give clues that are related to multiple words on the list? Yes, but they must be careful not to give away too much information.
* Can teams guess multiple words at once? No, teams must guess one word at a time.



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Action

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